#include "SpikeObject.h"

SpikeObject::SpikeObject()
{
	SetID(ObjectID::SPIKE);

	iDamage = 10;
}

SpikeObject::~SpikeObject()
{

}

int SpikeObject::GetDamage()
{
	return iDamage;
}

int SpikeObject::Update(float dt)
{
	return 0;
}

void SpikeObject::Render()
{
	StationaryObject::Render();
}

void SpikeObject::HandleCollision(const GameObject* collision)
{

}